EXPLORE & REVISIT

Aion 2 Hidden Cube Map

Check the place. Check the height. Leave yourself a note to return.

Sample data · not game coordinates ↗
Sample dataset · v1
SCHEMATIC PREVIEW Illustrative terrain & sample pins. Not in-game coordinates. Coverage ↗
100%
Feather Hidden cubeDrag to explore · Focus map + scroll to zoom
12 sample locations/ 0 verified game locationsOriginal schematic · Data notes ↗

Possible locations are not live cubes.

A static marker cannot tell you whether a cube is available on your server right now. A useful location card needs a region, client version, approach and evidence. Our current pins are synthetic examples and cannot be used to locate a real cube.

Players have reported difficulty finding cubes from map markers. That establishes a navigation problem; it does not verify a respawn timer or a universal fix. Read the community report.

Search one spawn group at a time.

Some community resources organize potential locations into groups. Treat this as a source-specific model until its behavior is checked against the client you play. Candidate pins, configured counts and currently active cubes are different quantities. Compare the Corpus cube resource.

Sample group labels in this preview only exercise the search interface. They do not reproduce a game spawn group.

Ground, water and height checks.

Finding the entrance

Before following any future verified pin, check whether its card describes an approach from a path, a cave entrance or a different elevation. Compare a nearby landmark in the same region. An object’s map center is not necessarily the entrance.

Checking above and below the pin

If you can reach the horizontal position but see nothing, distinguish “not visible at this height” from “not currently present.” Check that an approach is safe before trying a ledge or a water route. No flight cost, listening radius or terrain route has been measured for this preview.

Why a marked spot can be empty.

  1. Wrong context: compare region, faction and client version with the location’s source.
  2. Wrong approach: look for an entrance or elevation note. A missing note is a data gap, not permission to invent a route.
  3. Availability unknown: record “checked” or “revisit” rather than assuming permanent completion.
  4. Still inconsistent: prepare a correction with the source URL, location ID and what you observed.

The checklist saves your own observations. It is not a live cube detector and does not read game state.

Keys, rewards and version notes.

Current key requirements, reward categories and respawn rules have not been verified for this site. We do not publish fixed timers, guaranteed rewards or a complete count. Check the source’s client and date before applying a community answer to your game.

Open this area on the map · Report a wrong cube location · Check map coverage

YOUR EXPLORATION JOURNAL

Pick up where you left off.

Keep a checklist in this browser. Export a backup to move it to another device. No sign-in, no game account connection.

Feathers are collected; cubes are checked or planned for a revisit. Demo records stay separate from future verified data.
Sample checklist0 / 24 recorded

Imports merge by stable location ID. Undo is available for changes made in this tab. This checklist does not sync with the game.